Details, not
May. 21st, 2011 11:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Actually I wasn't thinking about worldbuilding, but real worlds and their details. When creating Fantasy/SF worlds, you have to make sure the world is consistent, logical etc. With the real world settings, this isn't necessary, because it already is consistent, logical etc
Of course it's not, because it doesn't have to be. It is because it is. It can also be more complicated.
While I was reading about worldbuilding (I'm feeling intimidated, so I was looking for reassurance about techniques and stuff), the general idea coming across was that a problem with created worlds was the desire to include everything known about the made-up universe into the novel which leads to pages of info-dumping. Which of course doesn't happen in real-world settings. (Hahaha.)
Back to the previous post, obviously the world I was talking about there did work (for certain value of work anyway) and makes sense in a bigger context, but at at the story scale, it's a bit inconsistent. (Not all that different to the novel setting I'm fussing over too. So it's not a bad example for me to use.)
So it's not worldbuilding, as such, and it's not about details. I'm sure there's a word for it, but I'm too tired to think about it.
Of course it's not, because it doesn't have to be. It is because it is. It can also be more complicated.
While I was reading about worldbuilding (I'm feeling intimidated, so I was looking for reassurance about techniques and stuff), the general idea coming across was that a problem with created worlds was the desire to include everything known about the made-up universe into the novel which leads to pages of info-dumping. Which of course doesn't happen in real-world settings. (Hahaha.)
Back to the previous post, obviously the world I was talking about there did work (for certain value of work anyway) and makes sense in a bigger context, but at at the story scale, it's a bit inconsistent. (Not all that different to the novel setting I'm fussing over too. So it's not a bad example for me to use.)
So it's not worldbuilding, as such, and it's not about details. I'm sure there's a word for it, but I'm too tired to think about it.